

Rare Evasion or Evasion/Armour Boots with Movement Speed, Suppression, Life & Resistances

Rare Evasion or Evasion/Armour Gloves with Life, Resistances and Suppression Rare Evasion or Evasion/Armour Body Armour with Life, Spell Suppression, Resistances & a Life / Mana Craft Rare Evasion/Energy Shield Shield with Life, chance to Suppress Spell Damage and a Physical Damage as Extra Chaos benchcraftĪgate Amulet with Life, Damage over Time Multiplier and Level of Spell Skill Gems Rare Rings with Life, Resistances & Attributes Rare Evasion or Armour/Evasion based Gloves with Life, Resistances Rare Evasion or Armour/Evasion based Body Armour with Life, Resistances & a Life/Mana Craft Rare Neck with Life, Resistances & Damage over Time Multiplier Rare Evasion or Armour/Evasion based Helmet with Life/Suppression/Resistances Pantheons: Brine King Major and Yugul Minor Gear SummaryĮarly Game – Leaguestart Environment: Item Slot Mobility: Flame Dash – Shield Charge – Faster Attacks Support – Withering Step Seismic Trap – Trap and Mine Damage Support – Advanced Traps Support – Awakened Void Manipulation Support – Awakened Deadly Ailments Support – Awakened Unbound Ailments SupportĪuras: *Divergent* Herald of Agony – Summon Skitterbots – Grace – DeterminationĪura on Blessing + Curse: Malevolence – Divine Blessing Support – Defiance Bannerĭefenses + Curse: Vaal Molten Shell – Despair – Temporal Chains Wither Application (have a extra pair of boots and swap with Exsanguinate for Endgame Bosses): - Blade Trap – Withering Touch Support – Multiple Traps Support – Additional Accuracy Support Mobility: Flame Dash – Shield Charge – Faster Attacks Support – Lifetap SupportĬurses: Vaal Blight – Despair – Temporal Chains Main Link: Seismic Trap – Trap and Mine Damage Support – Advanced Traps Support – Lifetap Support – Deadly Ailments Support – Unbound Ailments SupportĬlearing Link: Exsanguinate – Chain Support – Cluster Traps Support – Trap SupportĪuras: Herald of Agony – Summon Skitterbots – Grace – Defiance Bannerĭefenses + Mobility: Vaal Molten Shell (L10) – Cast when Damage Taken Support (L1) – Withering Step
#Leech trap install
it is highly recommended you install Path of Building to follow builds most optimally.
#Leech trap code
If you are not comfortable with Path of Building, PoePlanner’s website offers you a non-PoB alternative to import the code from the above link. You can find PoB’s Fork, by LocalIdentity, here. Every build I release will use the community fork of Path of Building. You can find an optimized Path of Building here. The lower the number the worse I actually think the build is in that compartment. This is where I’ll rate the build in numbers. You use Exsanguinate traps to clear packs and whenever something poses a challenge, you throw your Seismic Trap to deal with them. Playstyle-wise the build is fairly simple. This makes gearing super easy & non-problematic for any type of players. People have cleared Uber Bosses on virtually no budget because most of the Damage comes from the tree.

Because the damage of the build is so ridiculous, it gets to run a ton of defensive auras, defensive layers and what not and should be very very tanky to play. Therefore, it ramps up super fast and is a huge poison enabler. This is because Seismic applies multiple poisons per wave and has multiple waves per cast. Mechanicsīecause of the way poison works, Seismic is a pretty good (ab)user of the poison mechanic. Because of its fairly mediocre efficiency of clearing maps, it is paired with an Exsanguinate traps which is used to clear packs more efficiently. Seismic Trap has been the strongest build in the game, especially in League Start environments, when it comes to absolutely deleting bosses.

3.21 did hit the build quite hard but it should still be preforming quite well just not as good as before Introduction
